#include "Tile.h"

#include "../SGD Wrappers/SGD_GraphicsManager.h"

Tile::Tile(){
	m_type = -1;

}

Tile::Tile(SGD::Point gridposition, SGD::Point worldPosition, unsigned int type){	
	m_gridPosition = gridposition;
	m_worldPosition = worldPosition;
	SetTileType(type);
}


Tile::~Tile(){

}